Tetro Jump
***Update***
Version 2 of Tetro Jump is now released! Changes include bug fixes (including the previous softlocking glitch), level rebalancing, and faster transitions between modes and levels. Also enjoy a new eigth level, as well as a new mechanic to add to your arsenal: Super Jump!
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(Download version recommended for adjustable screen size)
Block-building meets platforming! Take control of a high-flying kid and a ghost with the power to possess blocks that can help fill in gaps in the levels. Help these two combine their powers to traverse through 8 brain-busting puzzles in Tetro Jump!
Controls:
- Jump Mode
- Arrow Keys - Move
- Z - Jump
- C - Confirm/Super Jump (Hold)
- Arrow Keys - Move
- Block Mode
- Arrow Keys - Move
- Z - Rotate Left
- C - Rotate Right
- X + Arrow - Shift Modes
- Esc - Pause (and Restart)
Status | Released |
Platforms | HTML5 |
Author | Pixel Myth Studios |
Genre | Platformer, Puzzle |
Made with | Godot |
Tags | jumping, Pixel Art, Tetris |
Comments
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I feel like having the pattern of the blocks be fixed, rather than random, would work far better since this is supposed to be a puzzle game. I sort of got screwed by RNG on one of the levels and tried to make it work but ended up resetting, which is how I found out that it's random.
hey just FYI when I press Esc in fullscreen it exits me out of fullscreen rather than pausing.